
Virtual Reality (VR) has emerged as a cutting-edge technology driving next-gen marketing. It offers immersive experiences that go beyond traditional marketing methods, which enables brands to engage with consumers in more interactive ways.
Whether it is Coca-Cola Zero Sugar’s #TakeATasteNow (coca-cola.com/gb/en/media-center/coca-cola-zero-sugar-takeatastenow-campaign) or Volvo’s VR test drive, virtual reality is reshaping the landscape of marketing strategies.
With the rapid traction of VR technology, the global VR market is predicted to grow from US$ 32.64 billion in 2024 to US$ 244.84 billion by 2032, according to Fortune Business Insights. The market is showing significant growth at a CAGR of 28.6 per cent during the projected period of 2024-2032.
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Understanding The Concept of VR Marketing
The concept of VR Marketing is nothing but a cutting-edge approach that harnesses the power of VR technology to create immersive and interactive experiences for consumers. This marketing practice involves various applications, ranging from virtual product demonstrations to immersive brand storytelling, emphasizing captivating consumers and enhancing their overall experience with the brand.
Let us have a look at Strategic Applications of VR Marketing
Virtual Product Demonstrations: Using VR in marketing allows consumers to experience products in a simulated environment. It provides them with a detailed and interactive way to showcase features. For example, IKEA’s VR app allows customers to visualize how furniture would look in their home.
Immersive Storytelling: VR helps brands create engaging narratives for their consumers. For instance, Toms Shoes designed a VR experience that took its users to Peru to see the impact of their purchases on local communities, reinforcing their brand’s social mission.
Experiential Marketing: VR experiences at events and exhibitions can entice and engage visitors. For instance, car manufacturers like Volvo use VR to offer virtual test drives. The company used the technology to let users test drive the XC90 using their phone and experience a “weekend escape” via an app.
Utilizing VR headsets, 3D surroundings, and interactive content, VR marketing aims to engross and fully submerge viewers in a brand’s message or offerings. Customers can actively participate in VR marketing campaigns, which offer a more memorable and customized experience than traditional marketing channels like television or print.
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Benefits of Virtual Reality in Marketing
VR has gained popularity as a marketing tool as it can produce captivating and immersive experiences. Here are some benefits of using VR in marketing:
- Improved customer engagement
- Interactive product demonstrations
- Enhanced brand awareness
- Detailed analytics
- Cost-effective prototyping and testing
- Virtual tours and showrooms
- Enhanced training and education
Industries Using VR for Marketing
Several industries are leveraging the potential of virtual reality (VR) in their marketing strategies.
Real Estate: Businesses in real estate use this technology for VR tours allowing potential buyers to explore properties remotely, giving them a realistic sense of space and layout.
Automotive: VR is being used by automakers to allow consumers to test drive new cars, personalize features, and experience them firsthand.
Retail: Retailers create virtual showrooms and changing rooms where clients can browse merchandise and virtually try on clothing.
Travel and Tourism: Travel agencies provide VR experiences of places, enabling prospective visitors to visit and explore before making vacation plans.
Architecture and Construction: Businesses utilize VR to present their designs, letting clients see model structures and make changes before construction starts.
Some other industries that are making the most of VR marketing are Entertainment, Healthcare, Education, and Event Planning.
Examples of VR Marketing
Adidas Terrex: Adidas used VR to give its customers the best possible, albeit fictitious, experience of what it is like to climb a mountain. To promote the brand’s outdoor gear line, TERREX (adidas.com/us/terrex), the company utilized VR to recreate one of the most difficult climbs on the Delicatessen route at Punta du Corbi, Corsica, in order.
Thomas Cook’s Mobile VR for Travellers: UK-based travel company Thomas Cook allows users to virtually take a vacation to various destinations, including the US, Greece, Singapore, and Egypt through its Try Before You Fly campaign. Prospective buyers may virtually experience things like snorkeling in Sharm-el-Sheik, touring the Egyptian pyramids, and taking a helicopter view of Manhattan with the Samsung Gear VR.
IKEA: IKEA’s IKEA Place, a VR-based app, allows users to virtually place 3D models of its fixtures and furniture in their own homes. Built on Apple’s new ARKit technology, the app automatically scales products, based on room dimensions, with 98% accuracy.
Businesses across different sectors can use virtual reality (VR) to develop memorable and powerful marketing campaigns that connect with customers more deeply and increase engagement and sales.
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Leading Players in Augmented and Virtual Reality
- Google (US)
- Microsoft (US)
- META (US)
- Apple Inc. (US)
- SAMSUNG (South Korea)
- Sony Group Corporation (Japan)
- Seiko Epson Corporation (Japan)
- HTC Corporation (Taiwan)
- PTC Inc. (US)
- Lenovo (China)
What’s Ahead for the Future
VR in marketing offers immersive and captivating experiences that traditional approaches cannot match. It marks a significant shift in the way brands communicate with consumers. With virtual reality technology, marketers can craft unforgettable experiences that strengthen their audience connections, leading to increased brand loyalty and business expansion.
For marketers, understanding VR and integrating it into their strategies can unlock significant benefits. They may also face challenges such as cost, accessibility, and content creation. However, staying updated on the latest VR trends and best practices will enable them to revolutionize their marketing efforts and create meaningful, immersive experiences for their audience.
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